multiparty conversation
AI Multi-Agent Interoperability Extension for Managing Multiparty Conversations
Gosmar, Diego, Dahl, Deborah A., Coin, Emmett, Attwater, David
This paper presents a novel extension to the existing Multi-Agent Interoperability specifications of the Open Voice Interoperability Initiative (originally also known as OVON from the Open Voice Network). This extension enables AI agents developed with different technologies to communicate using a universal, natural language-based API or NLP-based standard APIs. Focusing on the management of multiparty AI conversations, this work introduces new concepts such as the Convener Agent, Floor-Shared Conversational Space, Floor Manager, Multi-Conversant Support, and mechanisms for handling Interruptions and Uninvited Agents. Additionally, it explores the Convener's role as a message relay and controller of participant interactions, enhancing both scalability and security. These advancements are crucial for ensuring smooth, efficient, and secure interactions in scenarios where multiple AI agents need to collaborate, debate, or contribute to a discussion. The paper elaborates on these concepts and provides practical examples, illustrating their implementation within the conversation envelope structure.
A Study on Social Robot Behavior in Group Conversation
Nguyen, Tung, Nichols, Eric, Gomez, Randy
Recently, research in human-robot interaction began to consider a robot's influence at the group level. Despite the recent growth in research investigating the effects of robots within groups of people, our overall understanding of what happens when robots are placed within groups or teams of people is still limited. This paper investigates several key problems for social robots that manage conversations in a group setting, where the number of participants is more than two. In a group setting, the conversation dynamics are a lot more complicated than the conventional one-to-one conversation, thus, there are more challenges need to be solved.
Framework of Communication Activation Robot Participating in Multiparty Conversation
Matsuyama, Yoichi (Waseda University) | Taniyama, Hikaru (Waseda University) | Fujie, Shinya (Waseda University) | Kobayashi, Tetsunori (Waseda University)
We propose a framework for a robot to participate in and activate multiparty conversation. In multiparty conversation, the robot should select its behavior based on both linguistic information and participation structure. In this paper, we focus on multiparty conversation game "Nandoku," which is often played in elderly care facilities. The robot acts as one of the participants, and tries to promote the communication activeness. The framework handles the dialogue situation from three aspects: multiparty conversation, game progress and communication activation, and selects the most effective robot's behavior according to these three aspects.